Here it is evident how we put together our final trailer. We used a large amount of different audio media so we could fill in every aspect, from soundtrack, to dialogue, to background noises. in this screenshot, it is visible that we used keys to change levels of the sound that suit best the shot. For example where you can see the cursor point line of where its playing, there are small dot on the blue audio, this was where we changed the levels with the dialogue, we decreased the sound when no one was speaking as this was audio from our Camera and it picked up a lot of noise. This was a difficulty in our post production.
This is the texting scene, where you can see we have overlayed text and the green boxes symbolise the sound effects that we put towards the message bubbles.
Here you can see the increase in sound in Audio 1 as the soundtrack fades into the montage.
Since our AS production, our knowledge in editing has increased due to excessive amounts of research and tutorials, and subsequently learning as we go along. A lot of the editing proceeded was improvised whilst experimenting different techniques. A large factor to our editing was the split screen, in which we had to crop the image and then zoom in for the close up of the split screen scene. This was difficulty as we had to estimate the rough sizing of the shot and make it fit with the other footage displayed on the screen at the same time. A basic use of cross dissolve and fade to white or black was progressed throughout. For the first shot and introduction to the institution logo, we used a dissolve transition for the title, and decreased and set the speed to fit the washing of the waves, so it looked as if we deliberately placed it that way, and looked more professional.
Another struggle in our post production was the use of narration, we had to watch the trailer several times in order to find where certain parts of the dialogue would be placed, because it has to flow well with the sound of the soundtrack, and the transitioning between shot to shot. We also dubbed over the party scene with a post recorded voice memo that was recorded on our phones. This was due to copyright as we had popular songs playing in the background so we had to completely mute off the scene and cover it with a non-copyright busy bar soundtrack, along with the carefully placed dialogue we recorded over with. This was hard in the sense of getting it to match perfectly with the movement of the characters mouths, but subsequently this turned out just fine, and wasn't too noticeable.
Since our AS production, our knowledge in editing has increased due to excessive amounts of research and tutorials, and subsequently learning as we go along. A lot of the editing proceeded was improvised whilst experimenting different techniques. A large factor to our editing was the split screen, in which we had to crop the image and then zoom in for the close up of the split screen scene. This was difficulty as we had to estimate the rough sizing of the shot and make it fit with the other footage displayed on the screen at the same time. A basic use of cross dissolve and fade to white or black was progressed throughout. For the first shot and introduction to the institution logo, we used a dissolve transition for the title, and decreased and set the speed to fit the washing of the waves, so it looked as if we deliberately placed it that way, and looked more professional.
Another struggle in our post production was the use of narration, we had to watch the trailer several times in order to find where certain parts of the dialogue would be placed, because it has to flow well with the sound of the soundtrack, and the transitioning between shot to shot. We also dubbed over the party scene with a post recorded voice memo that was recorded on our phones. This was due to copyright as we had popular songs playing in the background so we had to completely mute off the scene and cover it with a non-copyright busy bar soundtrack, along with the carefully placed dialogue we recorded over with. This was hard in the sense of getting it to match perfectly with the movement of the characters mouths, but subsequently this turned out just fine, and wasn't too noticeable.



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